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lizard's boom!
Overview: A four-player competitive game done in a course offered by Carnegie Mellon University. The game starts with a random player holding a bomb that's going to explode in around 30 seconds. Players could be stunned if being punched. The goal for the players is to not have the bomb in hands when exploding, the player who holds the bomb when it explodes will be eliminated. The remaining players play the next round. After 3 rounds, there will be a winner of the game.
In this game we use Tobii eye tracker and Xbox controller as our platform. The eye trackers are used to control the direction that the characters move. The Xbox controllers are used for the punch action.
Platform: Tobii eye tracker, Xbox controller
Team Size: 5 people, including 2 programmers, 2 artists, and 1 sound designer
Time: 2 weeks
Game Engine: Unity
My Role and contribution: I am the artist on the team. I created characters for the game, designed the arena map, and drew all 2D animation of the characters.
Playtest Video

Platform


Arena Design

Character Design


Character 2D Animation


walk
punch


punch while walking
walk with bomb


dizzy
dizzy with bomb


victory
dead
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